Hi John, Andy, Dale, Nathan
I don’t differentiate if the file is small or large to create a material I go to the materials tab, click new material, then select the custom type from the list. Then Rhino will go or show that new custom material highlighted in blue with the name field ready to be filled in. But yesterday in this file Rhino would never proceeded to highlight the name nor even create the material in the materials tab.
Then I noticed this, I could select an object, then go to its properties then go to material new and I could create a new custom material and name it but the name and material didn’t show in the material tab, but the name showed if I reselected the object and looked in the object properties tab but they never showed in the materials tab/editor.
Also Materials and their names were just not redrawing the tab was white and some characters displayed then some materials redrew while others did not. If selected an object the materials never highlighted in yellow in the materials tab.
I then opened the uvw editor to move a texture and had the tabs narrowed to the side so I could see the larger viewport, I then undocked the materials tab and did the first part of the uvw command but canceled the command, the uvw editor turned white and wouldn’t stop flashing. I had to crtl alt del. Luckily I had saved the file earlier while I did the above material edits. Even though Rhino locked and I had to bail her.
I experienced the effect with the layers that creating a new layer or even trying to highlight a layer to make it current did not work. I had to go to any other tab and then click back on the layers tab to get the above to work.
I opened the bailed file today and now the materials are showing in the materials tab that weren’t showing before, if I create a new material it is created in the list and it’s name field is highlighted. Also no problems in the layer tab but I’m just casually inspecting this file now and not working in it.
I was doing make 2ds (which also crashed on escape you have my sent in crash reports for those) and lots of rendering with occasional escape to abort and organizing layers, creating materials. I am really thankful to you guys that I am able to get this file working even though Rhino crashed. I think the V6 is working pretty good, I’m using it for production so it’s heavy hours and I really like the way make 2d is working it’s really faster than I’m used to.
I think in the future you might consider getting the material editor off the tab I tried the material editor not tabbed and I think it needs a minimize button or better yet a roll up like Gh does.
In fact I’d love the material editor to have the look and nice icons and clean interface ala GH. We need a wire parameter view for materials too like in max but use a GH type looking interface not just the tabbed interface. Windows tabs seem like a crutch from when Rhino didn’t do Rendering, you guys have out grown the tab and make the library part of or connected to the Material editor.
Same goes for layers and with layers it should be one click to save layer order instead of the layer order manager tab this should all be combined. The layers can still have a tab aspect but I think you pushed windows forms to their limit, I’d love it if you gave us some aspect of customization of the tabs and the commands on them let us customize at least parts of them. Many people have written good suggestions I don’t think you will be able to accomplish what we want with only windows tabs and that limited paradigm.
Rhino exceeds what can be done on a tab, Max creates an interface instead and always lets the tabs be simpler because they are slender. Their layer manager is not a tab because layers are getting too complex and need more options then what can go on a tab. Rendering Materials are the same.