Is the below a bug?
Okay so, I got confused and it looked like this was fixed. The issue is about if you run Dir on multiple objects specifically, where you’re given the option to jump in/out of modes that surface clicking affects. If you SwapUV, then Go into a V-Reverse/U-Reverse, you are no longer affecting the white arrow, which I’m guessing the point of is to guide what you are affecting? So momentarily, you the white arrow will not be correctly showing the correct direction which you are affecting. maybe it’s be design though. Or, in other words, the UV / RG mapping isn’t maintained.