typically this workflow I would assume is for downloaded 3d objects which is usually what I’m using, although can be used for any mesh… _selbadobjects and delete the ones you don’t need, _repairmesh the ones you do. convert your NURBS to mesh as it gives the comp less workload, select nothing and _join > make sure join disjoint mesh is set to yes, select meshes and _join meshes to make them a single unit. _reducemesh, _rebuildmesh, _culldegeneratefaces, and _rebuildmesh are all commands that can help. If you need to copy the mesh around then using blocks is your best bet https://wiki.mcneel.com/rhino/usingblocks. Finally set to a display mode that displays these meshes with the least amount of workload
I have a project due soon, and I’m always running into a problem where my mesh that I create in Rhino becomes too large to even use. I’m using the schools best public computers, and the specs exceed minimum rhino requirements.
I need this facade component to be replicated 20+ times, although even the single component is too large to play around with. Any suggestions on working with massive mesh files like this? Ive tried rebuilding but its still lags, I’ve tried _meshtonurbs with the same results. ive tried taking it into zbrush and attempted dynamic mesh but it crashes…
I’m desperate at this point because I don’t have enough time to scratch it. Ultimately I would like it if it was one single mesh or polysrf that I can play around with easily.