Thanks for that info, @pascal !
@pierrec I uploaded a file through the Rhino Upload to Support. I’m not allowed to send the whole file so I just sent a part of it (lowest part). The statue is split in 4 parts and this is the output of the _What
command for each one of them:
01 Face:
SubD
ID: d61b1721-2325-4f45-b7ce-e0bccd44010d (27)
Object name: (not named)
Layer name: SubD::Face
Render Material:
source = from layer
index = -1
Geometry:
SubD[4]: 5088 vertices, 10061 edges, 4974 faces
Texture coordinate settings:
TextureCoordinateType() = Packed
Inactive TextureMappingTag() = ON_MappingTag::Unset
TextureSettingsHash() = ON_SHA1_Hash::C4EA21BB365BBEEAF5F2C654883E56D11E43C44E
FragmentTextureCoordinatesTextureSettingsHash() = TextureSettingsHash()
FragmentColorsSettingsHash() = ON_SHA1_Hash::EmptyContentHash
Geometry content serial number = 13
Render content serial number = 14
Heap use:
Total = 39.9 MB.
Mesh fragments = 35.3 MB.
Reserved but ununsed = 1.0% of total) (399 KB).
Levels:
SubD level 0 topology: 5088 vertices, 10061 edges (227 boundary, 9834 interior), 4974 faces
1 triangles
4973 quads
Level SubD geometry SHA1 = 38AB94F76F56FD3065DD50DDA8F3944C1B92AEB6
Vertices SHA1 = 6EE91A510B2B1A1C875ECCF4D5B7139D6A7AA859
Edges SHA1 = 3F041F26C752E8FABC27C19AEC36F872EFE8F34D
Faces SHA1 = EA541DF2DBE4C4AE02EFD761F828E6ED3FB7FC61
Faces pack rectangles SHA1 = 38E08820FD829249944399603C18BF4BADB92170
Faces fragment texture coordinates SHA1 = CF1FA1088A2D57436E423474E1114962F6DC8E61
Faces fragment vertex colors SHA1 = EmptyContentSHA1
Faces fragment vertex curvatures SHA1 = EmptyContentSHA1
Maximum vertex id = 5093. Next id = 5094.
Maximum edge id = 10073. Next id = 10074.
Maximum face id = 4981. Next id = 4982.
No topology inconsistencies.
Bounding box: (-7.315,4.115,104.367) to (6.532,11.641,119.828)
Render mesh: SubD default
Analysis mesh: SubD default
02 Head to Chest:
SubD
ID: cca13115-fbdb-40e7-905d-3a1152326a43 (26)
Object name: STL File created by netfabb - http://www.netfabb.com UNITS=MM
Layer name: SubD::01
Render Material:
source = from layer
index = -1
Geometry:
SubD[3]: 38413 vertices, 76584 edges, 38171 faces
Texture coordinate settings:
TextureCoordinateType() = Packed
Inactive TextureMappingTag() = ON_MappingTag::Unset
TextureSettingsHash() = ON_SHA1_Hash::C4EA21BB365BBEEAF5F2C654883E56D11E43C44E
FragmentTextureCoordinatesTextureSettingsHash() = TextureSettingsHash()
FragmentColorsSettingsHash() = ON_SHA1_Hash::EmptyContentHash
Geometry content serial number = 10
Render content serial number = 11
Heap use:
Total = 91.4 MB.
Mesh fragments = 58.0 MB.
Reserved but ununsed = negligable (12.3 KB).
Levels:
SubD level 0 topology: 38413 vertices, 76584 edges (484 boundary, 76100 interior), 38171 quads
Level SubD geometry SHA1 = D05AA2407787FAE654771D5E215F71F8F7E3A4A4
Vertices SHA1 = 5753B505503F9505349590FF3E10706B4CEC0E11
Edges SHA1 = 65D5E74ED4ACED842AA20BF11EB11267783ED13C
Faces SHA1 = B2C8BA4C2913140C83FEEC44BD20EA6317BBB025
Faces pack rectangles SHA1 = 73C1A725103001FBCADAFFA5C1720495618EA650
Faces fragment texture coordinates SHA1 = 226CA356AF7DCC48AC406A3704E1B5FB73C22138
Faces fragment vertex colors SHA1 = EmptyContentSHA1
Faces fragment vertex curvatures SHA1 = EmptyContentSHA1
Maximum vertex id = 38413. Next id = 38414.
Maximum edge id = 76584. Next id = 76585.
Maximum face id = 38171. Next id = 38172.
No topology inconsistencies.
Bounding box: (-20.150,4.630,86.000) to (20.124,31.499,129.709)
Render mesh: SubD default
Analysis mesh: SubD default
03 Chest to Lower Leg (part sent):
SubD
ID: 2d565ea1-d51f-41e9-ae10-83893f651fe1 (16)
Object name: STL File created by netfabb - http://www.netfabb.com UNITS=MM
Layer name: SubD::02
Render Material:
source = from layer
index = -1
Geometry:
SubD[2]: 70277 vertices, 140133 edges, 69856 faces
Texture coordinate settings:
TextureCoordinateType() = Packed
Inactive TextureMappingTag() = ON_MappingTag::Unset
TextureSettingsHash() = ON_SHA1_Hash::C4EA21BB365BBEEAF5F2C654883E56D11E43C44E
FragmentTextureCoordinatesTextureSettingsHash() = TextureSettingsHash()
FragmentColorsSettingsHash() = ON_SHA1_Hash::EmptyContentHash
Geometry content serial number = 7
Render content serial number = 8
Heap use:
Total = 167 MB.
Mesh fragments = 106 MB.
Reserved but ununsed = negligable (46.8 KB).
Levels:
SubD level 0 topology: 70277 vertices, 140133 edges (842 boundary, 139291 interior), 69856 quads
Level SubD geometry SHA1 = D2CB976E0BA8580AB0818C37DA990359B00B89B3
Vertices SHA1 = A3E88C21097F2C301B50BF005BACE49CC722F625
Edges SHA1 = 294A7693A08C09D429AEC45EDF977B0CDD63485F
Faces SHA1 = 188E0EE35D7A42550C556637ABDE59FEEB07315B
Faces pack rectangles SHA1 = AAD6959CE19F7A37EB3D6D7430C14AEA8299B40F
Faces fragment texture coordinates SHA1 = 56C6B34C262F095F361C319F05D8D9167F5B357F
Faces fragment vertex colors SHA1 = EmptyContentSHA1
Faces fragment vertex curvatures SHA1 = EmptyContentSHA1
Maximum vertex id = 70277. Next id = 70278.
Maximum edge id = 140133. Next id = 140134.
Maximum face id = 69856. Next id = 69857.
No topology inconsistencies.
Bounding box: (-19.671,-15.790,43.000) to (19.889,31.499,86.000)
Render mesh: SubD default
Analysis mesh: SubD default
04 Lower leg to feet to floor:
SubD
ID: 454968bf-dbd2-467e-82f2-39f543fcc243 (14)
Object name: STL File created by netfabb - http://www.netfabb.com UNITS=MM
Layer name: SubD::03
Render Material:
source = from layer
index = -1
Geometry:
SubD[1]: 32917 vertices, 65681 edges, 32765 faces
Texture coordinate settings:
TextureCoordinateType() = Packed
Inactive TextureMappingTag() = ON_MappingTag::Unset
TextureSettingsHash() = ON_SHA1_Hash::C4EA21BB365BBEEAF5F2C654883E56D11E43C44E
FragmentTextureCoordinatesTextureSettingsHash() = TextureSettingsHash()
FragmentColorsSettingsHash() = ON_SHA1_Hash::EmptyContentHash
Geometry content serial number = 4
Render content serial number = 5
Heap use:
Total = 78.6 MB.
Mesh fragments = 49.9 MB.
Reserved but ununsed = 0.1% of total) (95.5 KB).
Levels:
SubD level 0 topology: 32917 vertices, 65681 edges (303 boundary, 65378 interior), 32765 faces
1 triangles
32764 quads
Level SubD geometry SHA1 = FF406C5A9F0E09DD1B58A4C8B0F9EC32CA157C7D
Vertices SHA1 = C0D87A5D5FDD65FBE026B43C3B36AFFC2CA03858
Edges SHA1 = 3BE5B7DE64EABF1EA41A6914B5475C0E12950466
Faces SHA1 = ADE18DFAF89DFA0305E950DD9D9E363CA7659124
Faces pack rectangles SHA1 = 32E15EAAB5FD82A35C00C056D7719F2DDFDDE38A
Faces fragment texture coordinates SHA1 = 338DA4203DBD17C59DF2658E6249827A9CDD1326
Faces fragment vertex colors SHA1 = EmptyContentSHA1
Faces fragment vertex curvatures SHA1 = EmptyContentSHA1
Maximum vertex id = 32917. Next id = 32918.
Maximum edge id = 65681. Next id = 65682.
Maximum face id = 32765. Next id = 32766.
No topology inconsistencies.
Bounding box: (-16.140,-31.499,-0.035) to (17.010,31.185,43.000)
Render mesh: SubD default
Analysis mesh: SubD default