So this newbie is having a problem about modelling a plastic chair.
Inner surface needs to be smooth, just outer surface has the wave graving.
For this model first I draw the outer wavy section then loft it around the seat curve, then I turned that polygon into subd.
Also I had the angle of the inner surface with the same method. Than I bridged them.
But here comes the problem:
If I leave it as a solid subd, I am having much trouble with doing the flanges (on the left).
If I do the flanges on the outer surface than I need to fill the gap between those two. But I cant use /bridge, or /stitch for that.
What should I do? Maybe my method is completely wrong haha.
Thank you in advance