I am refering to this thread and at first want to thank Holo for starting it.
I have been using Rhino since the first betas and over the years it has become my daily workhorse. I would consider myself a power user and my interface is heavily customized, mainly shortcut driven. Besides Rhino for production data, I do a lot of SubD concept modeling using 3ds Max. I’m not really an Autodesk fan, mainly because of the licensing models. But I have to admit that I find the SubD integration very successful and mature. I have no experience with other applications (Modo, etc.) and know that the way I work there cannot be transferred to Rhino. For a current project, however, I combined Rhino SubDs with Grasshopper, which worked well and offers a lot that is not possible with Max.
However, as soon as I am reduced to Rhino commands, I lose all interest and can confirm Holos’ description 100%.
Therefore, I would like to briefly describe how subDs work in Max:
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Like everything else in Max, subDs also work in the modifier stack. As the lowest level, I place a parametric mesh primitive there, for example a box.
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The top level is the subdivision with adjustable iterations.
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In between, I can now insert any SubD work step as an independent modifier and turn it on/off.
Now for the main section:
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Both subD base objects and all subD operations (modifiers) are processed modally (which is probably not possible in Rhino).
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The interface consists of 5 sub-object tabs: vertex, edge, border, face, and element (no vertex connected to other elements).
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I quickly switch between the sub-object tabs by pressing the number keys 1-5. - All tools are clearly arranged as understandable text buttons. In the respective sub-object modes, only the tools that work here are visible (e.g., weld for vertices, inset for faces, etc.).
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The keyboard shortcuts are case-sensitive (e.g., “C” in borders for “cap,” in edges for “connect”).
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In addition, there is a case-sensitive, freely configurable quad menu for all sub-object modes, which can be accessed by right-clicking.
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In addition to the subD modifiers, parametric modifiers (bend, flow, taper, cage deform, etc.) can be inserted anywhere in the stack and moved up or down as desired.
As I said, it is not my intention to replicate this workflow approach in Rhino 1:1. Rather, this is intended as a basis for discussion. I would therefore like to encourage other users who have experience with other SubD modeling applications to contribute their experiences and workflows here for comparison, with the aim of making subdivision surfaces in Rhino more user-friendly and a modeling technology that can be used professionally.


