Hi, I am wondering how to turn a nurbs planar surface with holes into a clean subD surface.
Is there a way to do a better job than this (right pattern), without creating a very large quad count ?
Thanks, Ben
Hi, I am wondering how to turn a nurbs planar surface with holes into a clean subD surface.
Is there a way to do a better job than this (right pattern), without creating a very large quad count ?
Thanks, Ben
split your surface up with isocurves, join into a polysurface, then quadremesh using these settings-
poof! 100 quads.
Thanks Kyle ! Much appreciated -
I didn’t know that quadremesh would create a continous mesh from polysurfaces, but of course, makes perfect sense !
in this case you can really lower the poly count to a small number…I went to 100, but you could likely get into the 10-50 range if you really push it.