Hi everyone, I have a question about modeling surfaces that I’m struggling to wrap my head around. I’m trying to create wavy, dune-like surfaces with ‘pointy’ tops and want to achieve an organic feel using SubD modeling. I came across a suggestion to start with cones, perform a boolean union, convert to a mesh, and then to SubD. However, the resulting SubD model feels quite complex and difficult to work with.
The idea is to combine basic shapes (like cones and cubes) into a single surface that I can refine as one cohesive piece. Am I going about this the wrong way? Would it be better to use NURBS to create this kind of surface? I’ve looked at some online videos but still find it challenging to differentiate between these techniques.
Thanks in advance!