Brenda
September 4, 2024, 6:09pm
1
Could not the transitions be a bit smoother than this, please?
I might thing that it’s a hidden node, but it’s on both sides.
“SubD objects are highly accurate and can be converted directly to manufacturable solids.”
Seems like the mesh is fine enough.
![image|690x373]
Also noting that, even if I lower the SubD adoptive meshing, it still throws a lot of mesh in flat areas.
theoutside
(Kyle Houchens)
September 4, 2024, 6:19pm
2
can you post the subd part for this area?
1 Like
Brenda
September 4, 2024, 6:26pm
3
It detached pretty well, but there is change from the loss of the supporting polygons, SubD gons, tissue? : )
Detach.3dm (148.8 KB)
Noting that: it would be really cools if we detach things without changing their edge. Yes, I know it would a fundamental advancement—err change in SubD rules.
theoutside
(Kyle Houchens)
September 4, 2024, 9:34pm
4
changing your creases a bit (variable crease) seems to fix it here-
Brenda
September 4, 2024, 9:42pm
5
I am sorry, but that just pushes the problem upstream to the left. I’ve tried : (
The problem seems to be involving (near) the 100% to Crease transition.
theoutside
(Kyle Houchens)
September 4, 2024, 9:43pm
6
hmmm… can you send more of the part? Hard to help further without knowing where the problem gets pushed to
creases need to be “all variable” or all “hard crease”
you don’t want to mix the two so far in my experience.
Brenda
September 4, 2024, 9:45pm
8
I could send it, but not in an open forum.
theoutside
(Kyle Houchens)
September 4, 2024, 9:45pm
9
fair, send it tech@mcneel.com attn: Kyle
I’ll reply via private email add as much info about the problem as possible (screen shots etc)
1 Like
Brenda
September 4, 2024, 10:13pm
10
Kyle Houchens:
attn: Kyle
I sent the shell file, the 2nd email.
Thank you for looking into this.
BTW, Rhino’s scaling SubD edges is working accurately, now. Thanks : )
1 Like