We are working on shifting a portion of our maya SubD/Mesh modelling workflow to Rhino 7 SubD. Currently we are producing geometry for 3D printing (image below for context) and we are trying to streamline as much of the process as possible. One key part has been transitioning a lot of the adjustments to the low poly/SubD model and stack the high res operations on top. The process has been working well for larger scale adjustments however I have listed some features below that could be extremely beneficial to the general SubD modelling workflow.
Is it possible to get control of the crease intensity? – currently I can set between Unset, Smooth, SmoothX or Creased however I am looking for a similar floating point control to creasing in Maya:
Thanks for the feedback! You can use InsertPoint to insert an edge at variable points. InsertEdge will also insert an edge(s) but in relation to selected edges.
Variable creases is filed as RH-47061 and I added your vote to it.
I’m not sure on the C# question… @dale can you help there?
Thanks for the update Brian! Definitely looking forward to seeing any developments on variable creasing.
Regarding the C# Set vertex question - We are trying to adjust the vertices/control points parametrically from grasshopper. We have made a rigging script that works on meshes however it relies on being able to shift the location of vertices: