We are working on shifting a portion of our maya SubD/Mesh modelling workflow to Rhino 7 SubD. Currently we are producing geometry for 3D printing (image below for context) and we are trying to streamline as much of the process as possible. One key part has been transitioning a lot of the adjustments to the low poly/SubD model and stack the high res operations on top. The process has been working well for larger scale adjustments however I have listed some features below that could be extremely beneficial to the general SubD modelling workflow.
Shenzhen Biennale 3D print
SubD.Vertices Set Vertex
Rhino SubD Geometry Class – is it possible to parametrically move vertices/control points?
I can add or read vertices in the SubDVertexList however I can’t seem to set/update existing control points in c# without destroying the SubD.
Adding edges at variable points along the segment – Similar to Maya’s “Multi-Cut” command:
Variable Crease Intensity:
Is it possible to get control of the crease intensity? – currently I can set between Unset, Smooth, SmoothX or Creased however I am looking for a similar floating point control to creasing in Maya:
The SubD geometry type has been great to work with so far – looking forward to seeing developments in the future!