I couldn´t be certain about this but with Sub-object selection checked shouldn´t draging a window from left to right select the sub-objects it covers? Right now I can only select individual objects by clicking but I would swear I could select sub-objects with window selection.
Windows 11 (10.0.22621 SR0.0) or greater (Physical RAM: 16Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA Quadro P620 (NVidia) Memory: 2GB, Driver date: 6-6-2022 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 516.40
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 6-6-2022
Driver Version: 31.0.15.1640
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 2 GB
Hi @kral
Remember that it is not enough to turn on just sub-objects in the selection filter. You need to check mark which specific sub-objects (some or all of points/vertices, curves/edges, surfaces/faces); and remember that when you have the sub-object selection filter turned on, you don’t need to hold down ctrl+shift to select them.
Strange indeed! You cold try to update that graphics card driver - it’s a bit old and the card is a bit underpowered. Could be that a Windows update as messed something up.
HTH, Jakob