Hi people…
I have 2meshs and want see what will happen to them if I twist together.
Is there any way to solve mesh-mesh collision, not rigid-mesh or rigid-rigid etc etc…?
Here’s my situation + gh file…
Strip Twister.gh (34.8 KB)
Hi people…
I have 2meshs and want see what will happen to them if I twist together.
Is there any way to solve mesh-mesh collision, not rigid-mesh or rigid-rigid etc etc…?
Here’s my situation + gh file…
I then tried adding a second strip. I found the SoftBodyCollide component (“collisions between a collection of deformable meshes”) but no luck getting it to work. Same with the Collider. Then went to @DanielPiker 's example repo and found cloth collide, which uses the SphereCollide component. Not sure why, but it works:
Not sure any of this will be helpful for what you’re trying to do, but I learned a bunch!
Strip Twister bs3.gh (28.1 KB)