I’m printing some STL files on my BigBox v1.1 with no problem, but when I try to import one of them the import fails. I’ve imported ~15 other STL files from his project with no problem. The Rhino error is only “STL File Read Error”. I imported the STL file in SW 2016 Student Edition on my Win10 box with no problems, but that might be due to the author having exported this STL from SW.
Rhino versions: 5.2.4, 5.3 (5D177w) and also Win10, Version 5 SR13 64-bit
(5.13.60913.21340, 9/13/2016)
Host: 10.11.6 (15G1212)
Software information
Software versions
Rhinoceros version: 5.3 WIP (5D177w)
IronPython version: 5.1.2015.131
WIP expiration: February 17, 2017
Language: en-US (MacOS default)
macOS version: Version 10.11.6 (Build 15G1212)
Plug-ins
/Library/Frameworks/3DconnexionClient.framework/Versions/A/3DconnexionClient
Third party kernel extensions
com.3dconnexion.driver (10.4.2) D1FC94C5-936D-3185-BECD-5AEA40D01AEC
at.obdev.nke.LittleSnitch (4724) FA391ABD-2B7A-3629-9CD2-F85F7D8B5910
com.Cycling74.driver.Soundflower (1.6.7) 3579CD1C-ADE2-32EE-87C0-B8DD7E3A4CBB
com.intel.kext.intelhaxm (6.0.5) 8C4C5339-F7AA-36E5-A052-3D2E7DC6DF16
Hardware information
Computer hardware
Hardware model: MacBookPro11,5
Processor: Intel Core i7-4870HQ CPU @ 2.50GHz
Memory: 16 GB
Architecture: Intel 64 bit
Video hardware
Graphics: AMD Radeon R9 M370X 2048 MB
Memory: 2048 MB
Screen size: 2560 x 1440
Displays: Thunderbolt Display (109dpi 1x)
USB devices
Apple Inc.: Apple Internal Keyboard / Trackpad
Broadcom Corp.: Bluetooth USB Host Controller
Asmedia: ASM107x
USB Storage: USB3.0 SATA Bridge
Google: Pixel
TOSHIBA: External USB 3.0
C-Media Electronics Inc.: USB Advanced Audio Device
microHAM: USB Interface III
Burr-Brown from TI : USB Audio CODEC
Apple Inc.: FaceTime HD Camera (Display)
Apple Inc.: Apple Thunderbolt Display
Apple Inc.: Display Audio
Bluetooth devices
None
OpenGL information
OpenGL software
OpenGL version: 2.1 ATI-1.42.15
Render version: 2.1
Shading language: 1.20
Maximum texture size: 16384 x 16384
Z-buffer depth: 24 bits
Maximum viewport size: 16384 x 16384
Implementation settings
Use texture compression: No
Appearance settings
Antialiasing: 4x
Mip map filtering: None
Anisotropic filtering: None
single_hotend.stl (32.0 KB)