Hello everyone!
I’m pretty newbie with the software and probably this sounds pretty banal for some of you.
Here I’m trying to understand how I can import a step file and building a pattern onto some of its surfaces. I already noticed that the nature of the imported geometry is important. Once I set and decontruct the brep, 2 indipendent surfaces are detected because they were obviously built as two separate surfaces.
What’s the best strategy to follow in this case? How to manage imported geometry for an easier and clean data managment?
The question is not clear… But if you want to make pattern on brep similarly to how you do it on surface you can use ShapeMap ShapeMap | Food4Rhino. Same components can be found in pOd plugin
Hello and thank you for your reply.
I try to explain myself better. I would like to import a geometry into Rhino and apply a 3d pattern on some areas. If as in the posted example the surfaces are not joined the mapping will be misaligned and the generation of a grid will be accordingly.
I would like to understand how to handle this type of scenario where starting from a non-native Rhino model, I can work on surfaces as one.
Thank you Jessen very intresting and super easy to map plug-in!
This works very well for mapping preset grids but what if I want to create my own and work directly and independently on the surface as if it were one entity and not two separate ones?
Should the original surface be built as a single entity so that it can be managed individually?
This depends on what kind of texture pattern you want to design. If it’s 2D pattern, you can trim the 3D surfaces based on the mapped 2d pattern, e.g. by creating holes based on the previous hexagonal,