So I use Rhino and V-Ray for work and I am not sure if I might run into issues if I try the beta program. It did just come out today. Could it be stable enough for critical work?
Why would you want to use Windows 11 Beta as soon as it is available?
I tested it out of curiosity with Rhino and V-Ray, it works well with no performance difference (No Gains or Slowdowns), but windows Defender is not fully functional inside the leaked build so I won’t recommend installing it.
That doesn’t sound terribly legal. Unless you meant to say you are part of the insider program…
Reports are the leaked build of Windows 11 is old and does not include all the changes from Windows 10.
I’ve read that the first “Beta” versions for members of the Microsoft Insider will be available next week. So any reports or conclusions about performance of Windows 11 are probably premature.
If it was just a personal machine, sure, but if it is a work machine, I would never personally do this, and rather wait for at least few updates to come out – just a question of what could you possibly gain vs. what might you possibly lose.
I can see the not-unlikely downsides clearly, but don’t see much concrete benefit on the upside.
I joined the Dev insider’s builds, and will be testing the new insider Dev Release on my personal machine.
Just Holomarked Rhino Running the Dev. Version of windows 11. It seems that it is comparable to the performance of Win 10
Holomark 2 R6 v2,61
Total Score: 183642
Total Runtime: 565.44 sec
GPU scores: 167570
GPU_01 - 666.70 fps - Cube 4 tests
GPU_02 - 46.70 fps - UDT Shape
GPU_03 - 1111.10 fps - Wireframe
GPU_04 - 714.30 fps - Shaded
GPU_05 - 113.60 fps - Rendered
GPU_06 - 116.30 fps - Block Rendered
GPU_07 - 648 units Nurbs @ 5 fps in Wireframe
GPU_08 - 239 units Nurbs @ 5 fps in Shaded
GPU_09 - 57 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 200.00 fps - RenderMesh Render
GPU_11 - 454.50 fps - RenderMesh RenderSpeed
GPU_12 - 769.20 fps - JoinedMesh Render
GPU_13 - 1250.00 fps - JoinedMesh RenderSpeed
GPU_14 - 111 units mesh @ 15 fps in Shaded
GPU_15 - 264 units mesh @ 15 fps in Render
GPU_16 - 350 units mesh @ 15 fps in RenderSpeed
GPU_17 - 277.80 fps - mesh in Rendered Studio
GPU_18 - 28.40 fps - Nurbs in Rendered Studio
GPU_19 - 53.80 fps - Block Illustration
GPU_20 - 57.80 fps - 2D single
GPU_21 - 7.70 fps - 2D massive (20x)
CPU scores: 16072
CPU_01 - 5.18 sec - Booleans and Contours
CPU_02 - 1.59 sec - Twist and Taper (UDT)
CPU_03 - 3.80 sec - Meshing Mini
CPU_04 - 0.08 sec - Extract Render Mesh
CPU_05 - 0.03 sec - Join Render Mesh
CPU_06 - 15.59 sec - Reduce Mesh
CPU_07 - 1.37 sec - Calculating Technical display
CPU_08 - 3.47 sec - Making Silhouettes
EVGA INTERNATIONAL CO.,LTD
To be filled by O.E.M.
NVIDIA Quadro RTX 4000 - 4095.0 MB
NVIDIA Tesla V100-PCIE-16GB - ERROR AdapterRAM
NVIDIA Tesla V100-PCIE-16GB - ERROR AdapterRAM
Intel(R) Core™ i7-4790K CPU @ 4.00GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 4.0 GHz
TotalPhysicalMemory: 32.0 GB
Microsoft Windows 11 Pro
- None - 64-bit
Rhino 7 sr 8 64 bit
AA level = 2
Is it stable enough to do Rhino + V-Ray work?
for my machine, it is stable. I didn’t run into any issues so far.
I remember trying an early beta of win8 on my work machine and although the gui wasn’t yet ready the os itself ran rock stable from day one with rhino back then. I also switched early to win10 via windows insider program and there weren’t any issues with rhino as well. although there is new stuff under the hood to work with arm and upcoming big.LITTLE architecture from intel, I have no reason to believe the preview win11 won’t be just as stable as its predecessors.
anyway, not going to try it now because I just need my system to run atm. not in the mood for any risk
I was planning to test it for a week, but it seems that I actually like it a lot so I may keep it. I’m not risking a lot since this is my experimental backup machine that I actually use to design with.
BTW I’m running it without a TPM chip and it works well.
tabs in file explorer is what they got me with. no more arguments needed to convince me to switch. just not now - will have time for this by the end of this year, hopefully.
according to “WhyNotWin11” I’m all good except for tpm, which I just have to activate in the uefi if it will really be required. I have a win pro license so it might not be a requirement (currently it is said to only be a requirement for home licences).
I used to run insider builds of Windows. But I had a case a few years ago where I was unable to compile rhino or even run much of the programs needed to do my work. And it lasted for several weeks. Since then I’ve been on regular Windows, no longer insider dev builds. Can’t afford to not be able to work, especially when there is something on the critical path.
It was great while it lasted, but no more for me on the one Windows box I have.
It asked me for TPM but I was able to bypass it super easy. and it automatically recognized my Windows license, I think MS should add a specific exclusion, otherwise there will be a lot of popular unofficial ISOs on the internet.
We definitely need your work to be smooth. thank you for sticking to the standard builds.