These forms will be 3d printed, so my end goal is to give the surfaces thickness and join them into one brep, with flush edges. The obvious path to that goal seemed at first to be to simply offset the surfaces into breps and union the result, however this results in edges that aren’t flush, and quite frankly seems to be more compute-heavy than I might naively assume this process needs to be.
Does anyone have any better - or even worse - alternative methods? I’m here at the very least to learn something new, if not have my problem solved.
Give me a hand, thank you.gh (21.7 KB)