I have been working on a script that generates a series of planes on different levels and then joins them together as one surface. I am now wanting to offset the surface to create a solid slab but am having some difficulties. I am guessing this is because I have faces of the surface on different planes (horizontal and vertical).
If I try and use the Offset Surface component, each individual face offsets separately. If I use the Offset Mesh component then I do not get a uniform thickness. In the below screenshot you can see that the red lines between vertexes are a constant distance, but this results in the yellow lines not being parallel in all instances and creating odd junctions.
Hmm, I have used shelling a little bit in Rhino but am not entirely sure how to use it in gh. I’m getting some very odd results when loading my brep into it, any thoughts on what’s going wrong?