I’m trying to make a globe as a truncated icosahedron, a soccer ball shape.

I have vectors for countries wrapped as a sphere, just how I want them. Is there a way to project them from the sphere to the polygon from a central origin? like a light source from the center of the sphere?

I messed around for a while with an unwrapped icosahedron as a tiling of pentagons and hexagons, trying to manipulate a world map into those shapes. By the time I was close, the file had lost a bunch of information and the vectors were all messed up.

Projecting is the precise and efficient way to do it, but I haven’t found the method yet…