I am trying to project a 2d image(see attached image) in “front view” onto the front hemisphere of a sphere. However I don’t want the image to appear to wrap from the straight on vantage point. In reality the image will be stretching/distorting as it maps around the hemisphere. Similar to projecting a circle curve on an angled surface. From the front it will look circular, but in reality it is an oval. Any thoughts?
The texture mapping of the sphere should be set to planar.
In the Properties panel, Texture Mapping tab, select “Add Planar Mapping” and select in the command prompt one of the proposed way to define the plane.
That worked perfect!