Windows 10.0.19041 SR0.0 or greater (Physical RAM: 16Gb)
Running on a virtual machine: VMware Virtual Platform
Computer platform: DESKTOP
Standard graphics configuration.
Primary display: VMware SVGA 3D (VMware, Inc.) Memory: 0MB, Driver date: 10-18-2019 (M-D-Y).
> External USB display device with 8 adapter port(s)
- Windows Main Display attached to adapter port #0
Primary OpenGL: SVGA3D; build: RELEASE; LLVM;: VMware, Inc… OpenGL Ver: 3.3 (Compatibility Profile) Mesa 19.1.0 (git-cee1f21471)
> No graphics device is being used for OpenGL
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Non-hybrid graphics configuration.
Primary display and OpenGL: Intel(R) HD Graphics 4600 (Intel) Memory: 2GB, Driver date: 3-30-2014 (M-D-Y). OpenGL Ver: 4.4.0
> Integrated graphics device with 3 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Secondary graphics devices.
NVIDIA GeForce GT 750M (NVidia) Memory: 2GB, Driver date: 7-2-2014 (M-D-Y).
> Integrated acclerated graphics device (shares primary device ports)
- This device is not being used
ATTENTION:
No graphics device is being used. Either an error occurred on startup, or certain devices have been disabled.
See below for any possible configuration changes that may help resolve this issue.
Any hardware configuration or cabling changes you make will require that you restart Rhino.
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.4
Shading Language: 4.40 NVIDIA via Cg compiler
Driver Date: 7-2-2014
Driver Version: 9.18.13.4052
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 2 GB
Hello - your video drivers are ~7 years old - the first thing to do is update these to the most recent available from Nvidia’s and Intel’s websites. It looks like you need a Windows update as well.
Hi @l1407 Thanks for the file. I can import it correctly in Rhino 7.4.21036 using these settings:
If I enable Weld Angle then texture shows up incorrectly like in your screen capture.
Could you explain why you’re applying that custom mapping?
Hello, I actually have this situation. But I’m in a dilemma. When I select “Weld Angle” this happens with the texture, but when I remove the Weld Angle, the final geometry in sketchup has visible lines. If I send the model back to my client who uses Sketchup, he will complain. Is there a way to use the “Weld Angle” without messing up the faces?
I need to import this in Rhino, model other things, then export to SKP again for my client.
And need the objets to return smooth as they were when he sent me. How do I do this?
I’m looking at the toilet seats. It looks like their texture UV’s are discontinuous over almost every edge on the mesh. So doing any welding in Rhino is going to affect the UV’s.
The issue seems to be in the SKP export. It modifies the mesh normals making it look faceted instead of smooth.
In general opening and saving an SKP file in Rhino is likely to modify the model in some way because it first gets converted into a Rhino model and then back to an SKP file.
It simply means that the linked YT bug track item is created for the issue reported here. Usually the YT bug track item has a link back to the discourse thread.
I looked at the issue you reported and filed that YT item. Based on the comments there I might need to do some further investigatation before it can be fixed.