Some odd mesh stuff going on when selecting a polysurface

Latest wip has some odd behaviour when selecting objects, seen on both machines, one with a 970 and one with a 1070 geforce card.

Seen on two different files. Probably more, but not tested.

See this one, Jørgen:
https://discourse.mcneel.com/t/can-any-body-explain-whats-wrong-with-that/?source_topic_id=37388

It’s fixed in-house and should be in your hands soon…

Thanks Wim!