Hi @stevebaer
There is something strange happening with the display when I am selecting few of the solid objects.
I have recorded the video which will show the problem, in short:
after selecting a polysurface - edge siluettes of other polysurfaces are appearing in the different place and disappearing from the original object.
I am using GPU tesselation, shaded mode.
The recording is enclosed, I can send file privately if needed.
Display_Bug2.zip (3.3 MB)
Did some further checks: if GPU tesselation is deactivated - I cannot repeat the behavior described above.
Thanks,
Dmitriy
Hi Dmitriy,
Could you paste your system information here (from Help -> System Information…)
-David
Hi David,
thanks.
Info is below:
Rhino 6 SR0 2017-5-16 (Rhino WIP, 6.0.17136.10381, Git hash:master @ 132f70880fccbff1340d813f10addb24f9d42fef)
Windows 7 SP1 (Physical RAM: 16Gb)
Quadro M2000M/PCIe/SSE2 (OpenGL ver:4.5.0 NVIDIA 356.49)
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 8x
Mip Map Filtering: None
Anisotropic Filtering Mode: None
Vendor Name: NVIDIA Corporation
Render version: 4.5
Shading Language: 4.50 NVIDIA
Driver Date: 6-15-2016
Driver Version: 10.18.13.5649
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 4 GB
Thanks,
Dmitriy
All I can do right now is to recommend updating your drivers - they’re about a year old. @stevebaer can try to look further into this.
-David
Ok, thx.
I will update video drivers and check if this happens again.
Added later: I checked quickly in the Device manager - it says Drivers are up-to-date.
How should I do it correctly?
Thanks,
Dmitriy
I would recommend going to the NVIDIA website and navigating to Drivers and then Quadro until you get to download an installer. Start here .
-David
Thanks David,
I have updated the drivers but still can repeat same behavior with GPU tessellation ON.
Thanks,
Dmitriy
stevebaer
(Steve Baer)
May 19, 2017, 3:28pm
8
I think I already have that bug fixed. Please let me know if this is still happening in the next WIP.