One (of numerous) gripes I have with the SoftEditSrf command is that you can’t specify the exact number of control points in either direction, rather the distance you enter is in the world units…
So, imagine my surprise when I finally thought I’d try to wrestle some snese out of this very obtuse command, and saw this:
Why on earth does the base point snap to a control point???
Since the distance is in world units, it makes absolutely zero sense to me to force the base point to snap to a control point, unless this is a bug.
Can someone explain this to me? How do I soft edit from the middle of this surface, without adding more complexity to it (ie adding control points)?