Hi, I’m having a problem where objects will snap to a place but with even a small zoom in, it is revealed that they are not actually at the point they appeared to snap to .I believed this to be a tolerance issue at first, but I’m actually able to measure a distance between different objects that have all snapped approximately to the same point. Is there a setting I’m missing to increase precision of snaps?
This is an example of different masses that are all supposed to be referencing the same point, but are not actually touching. The selected line is 1" for scale
It’s not a tolerance problem, it’s a “you have all the snaps turned on so you have no idea what it’s even snapping to, every point on the model is a snap location.” And if you built the model in that state of chaos…oh dear.
You don’t need to have any more than 1 or 2 active at any time and you can override individual snaps as needed on a per-click basis.
I turned on a few extra snaps for the photo to see if that would affect my performance.
I’m rebuilding the model with only the snaps I need on, and so far have had no issues… My confusion comes from never experiencing this kind of imprecision after 3 years of drafting and modelling in rhino 7, usually with every snap turned on except near, center, and perpendicular (because I use the rest of them regularly.)
Throughout the original making of this model, I didn’t locate anything with a snap unless I knew it was the right snap activating, (because it lets you know which snap is activated) which leads me to wonder if this could be an issue with push/pull editing maybe?
I talked about this issue with a peer and he has noticed the same issue with his rhino 8 precision as opposed to rhino 7. Dale, I appreciate you helping me and giving me useful suggestions. Jim, I appreciate your flippancy, but Dale answered my question plenty well.
But it doesn’t sound like this issue if fixed for you?
We’d need a workflow to be able to troubleshoot what’s going on, but, generally, I haven’t seen any differences between Rhino 7 and Rhino 8 in this regard.
-wim
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 32GB)
.NET 7.0.20
Computer platform: LAPTOP - Plugged in [61% battery remaining]
Hybrid graphics configuration.
Primary display: Intel(R) UHD Graphics (Intel) Memory: 1GB, Driver date: 5-5-2020 (M-D-Y).
> Integrated graphics device with 3 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce RTX 2070 Super (NVidia) Memory: 8GB, Driver date: 9-5-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 561.09
> Integrated accelerated graphics device with 4 adapter port(s)
- Secondary monitor is laptop’s integrated screen or built-in port
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 9-5-2024
Driver Version: 32.0.15.6109
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB
Rhino plugins that do not ship with Rhino
C:\ProgramData\McNeel\Rhinoceros\7.0\Plug-ins\Datasmith Rhino Exporter (d1fdc795-b334-4933-b680-088119cdc6bb)\DatasmithRhino7.rhp “Datasmith Exporter” 5.3.1.0
9.28_try 3.3dm (11.7 MB)
I had to remove a few layers I wasn’t using to decrease the file size, but this is an identical model to the one I shared a screenshot from originally.