Hello there! I need the advice of someone with more experience.
Basically, I want to generate a bulge within the light blue surface without changing the borders of the surface (marked in yellow). So far, the steps I’ve followed are:
- Drew two curves
- Loft the curves (straight section, no rebuilding surface)
- Intersect the middle to create a new curve and drew the bulge I wanted to create.
- Then I trimmed the curve to create 6 separate surfaces in total
- Then used Loft (straight section, no rebuilding surface) and use “ChangeDegree” to 9
- Finally used “MergeSurface” to make the buldge smoother and more used “BlendSurface” on one side, the other side I think can end as is without blending.
I want to know if there is a better way to do this? Especially because I would like the transition of the bulge to be a bit smother imagining that the original surface was extended, like in the second image shown in green, so it blends better into the sides, considering I need the sides the borders to remain the same. BTW I’ve already tried match surface match (both curvature and tangency) but it deforms the borders
surface merge test.3dm (508.7 KB)