I’m now modeling in Rhino, but there are a few things I’m not used to.
I am very bad at texture editing. When I import skp format files into Rhino, I see that the textures of the materials are corrupted. Is there a way to fix this?
When I set /6 to an object I copied in Sketchup, I see that 6 more objects are copied at equal intervals. I don’t know how this can be done practically in Rhino.
While the component system works very regularly and well in Sketchup, the block system in Rhino is very weak. There is no instance command like in 3ds max. How can I solve it?
in a limited manner if you want to avoid blocks you can enable history, then each instance of the intial object will be updated when you change the geometry to a certain degree like scaling or changing vertex solid points. but moving the children will break the history of that specific moved object. you can only move the parent object then while the children will reposition the same way.
commands that should work with history are for instance copy, array, mirror, etc.
Perhaps if you post a .3dm with a model that poses a specific problem along with an explanation of exactly what result you are trying to achieve then the solutions presented by others will inspire an answer to your general question. In case you don’t already know: you can simply drag the 3dm over your post when you are typing it to attach it.