Each time I import sketchup files I have to rework the textures.
The import tool creates weird materials when it comes to transparent textures.
I put an example. (left: as is, right: reworked)
I don’t know why Alpha Transparency is not checked and transparency texture slot is using the same file as the diffuse map.
When png files are used, it is usually to take advantage of the transparency channel.
Furthermore, I think sketchup does not have a separate opacity map.
I work with large architectures which use hundreds of materials. I don’t want to parse them one by one.
Maybe something I missed ?
Good !
I can’t test it since my rhino 7 can’t start cause it is looping indefinitely trying to load rhino 6 plugins.
And since it needs a working version to get a release candidate I’ll wait to download it manually.
Don’t have the time to report the issue.
Maybe there is a safe mode with no plugins ?
What I usually have to change in the file is 1. Set Color by layer in the Layers panel and 2. in the Styles panel I have to uncheck Material transparency.
I am not sure. The transparency bug I fix relates to the usage of the alpha channel of a diffuse texture on the material when the material is set to use that according the SKP file.
I don’t know how it manifests in the Sketchup GUI or how it otherwise works.