Hi @DanielPiker, I’ll email you some examples and a Basecamp invite n case you want to see more progress, or have more questions for the team.
We also have been looking at making the strut thickness (T) variable by feeding variable numbers to an exploded polyline, but it does not seem to like it. We’ll switch to spheres and and try to drive gradients to drive the spheres’ diameter change.
This is not something I or @gustojunk have solved as yet. I had a look at your code @billytalent.exe to see if the misalignment was based on the order of the curves at the junction but this did not seem to fix it either.
Even tried to make a simple perfect example but this still breaks as you can see. It seems that there is a misalignment between the top of the side of the column junction and the input curves. I tried this with and without the spheres, but get the same output so it seems it’s not using the sphere to order the connection lines and edges based on UV intersections points on the surface of the sphere.
I’m wondering if there is an option (or how with the current component) to input a list of (corresponding) thickness values for the list of line segments, similar to what the old ExoWireframe component is capable of with input radius lists, or to Dendro’s CurveToVolume node but outputting struts instead of a rounded mesh?
Specifically, using the sphere input doesn’t seem to be a good solution for edges from a mesh made up of quad faces, where the desired thickness for the warp direction is different from the weft.
Hi!
I have problems installing the fattener.gha. I just put it in the grasshopper-libraries like other plugins, but grasshopper says it can not find it. Can anyone tell me what I can do?
Ha, that’s an interesting challenge!
I don’t think the skeleton fattener is going to be so helpful here, except maybe as a starting point for the mesh. It will be more about inflating multiple balloons as you say, with some collision and connections between them. A bit like the example from this thread
Dear Daniel, Thanks for your reply, i made the combination in my mind, to can build the main skeleton with lines and after, from end point to the other end point of the skeleton lines to inflate the balloons.
I will try my best. Thanks again!
It’s slower than I’d like with all the collision checks, the proportions could use some tweaking, and I didn’t model the knot for the nose, but quite happy with how this came out