I never said they were equal.
But the new VRay 3 gets the job done pretty nicely… at least for me.
GPU rendering is very fast, at least with the 1070 and my years of experience have thought me that whatever you do, you need to optimize models and rendering procedures.
For my work, Rhino is the ultimate package and I’m fine running behind others, rather than going back and forth between software packages. I’ve been using 3ds Max for years and switched to Rhino just a year ago, while well aware of the drawbacks and the lack of support for my main rendering engine.
And you are correct, it’s a true shame that Chaos Group are not very interested in supporting Rhino.
But I’m still hoping. They released 4 very minor bug-fixing updates, since the first release of v3. Maybe they will turn things around. Rhino might not have the crowd 3ds Max has, but it’s a marketplace that has to be tapped.
Also, hybrid rendering in VRay for Rhino would be a much welcomed implementation.
At the end of the day, to be honest, I’d rather see a seamless workflow between Unreal and Rhino in the future and leave this procedural rendering nonsense behind.