i remember rh 5 days when we asked to merge subdivision modeling into this software and devs and other users were resisted like alot and they were like for what subdivision modeling is needed to , but subdivision modeling was the first way to create 3d shapes in computers and it is in fact industrial . i don’t know maybe just Nurbs modelers brains evolved differently than the rest of the people , take the video that i put down for example , lets assume that we don’t agreed with sculpting and subdivision modeling and also wanted to model this ring down here , what is our approach ? how many days we need to spend for those fillets to work and not to break at some point ? what if we want to change the tolerance of our model ? we need to recreate it ?
there might be an argument well don’t use this piece of software and use another software , well this is what happens people will use other softwares …
there are of course plugins for rhino to sculpt 3d models and it is good ! but it has been many years after the release of this software , why don’t implement sculpting into this software ?
by the way we want a bright future for rhino we want mcneal group to be more successful …
Did you try SubD tool in Rhino?
it has been almost 10 years i do subdivision modeling , and yes i did , but sculpting is a way different task usually in our field it is a post design tool .
I asked because of this, if you use SubD you don’t struggle with fillets as with NURBS. SubD can be very similar to sculpting or at least a good approximation. If you really need to sculpt detailed models such as for games and stuff probably Rhino is not the best tool to do that.
I don’t think that kind of sculpting will be coming to Rhino any time soon, its just a different beast, its also quite a specific niche inside 3D modelling. Don’t forget Rhino is a CAD modeller. Sculpting programs lack many many tools that Rhino has but people don’t ask those programs to incorporate Grasshopper, or layout, or dimensions, or any drafting tool…
Maybe it would be possible to enhance certain tools to work live like the Selection Brush?
For instance, I could imagine a Soft Transform working on SubDs which would work by pulling control points along the normal of the faces. That should be easy to implement.
I don’t recall if any sculpting program doesn’t have precision dimension tools as they’re used in jewelry and furniture designs and even shoe mold designers use Zbrush to finish their high precision models and adding texture displacements stuff ( which is possible to do with rhino )
as for the grasshopper , i don’t remember actually it was inside rhino , grasshopper added after version 6 or 7 i guess , just like subdivision modeling .
and in what case grasshopper is being used ? how much fraction of designers and in which group of designers are using grasshopper ? im really a fan of gh but but all of the parametrics can have done easier in those other softwares and this is a little bit offtopic .
there are plenty of use cases of sculpting , its a whole era , as i said before we will hit a wall that rhino isn’t for that , rhino isn’t for sculpting , but sir it needed to be ! and here is why we should implement sculpting inside rhino :
1 - there are a large portion of artists and companies attracted into rhinoceros for their design application and their application needed sculpting at the end as a post design tool such as jewelry designers and furniture designers .
2 - processing a model for 3D printing needs sculpting tools to be present and it is a very industry standard line that has been there so we’ve got many softwares like adsk meshmixer and so on .
3 - rhino as i know is a 3d modeling software ( computer aided design ) , and the way it’s limited i think because adsk company has made a policy over years to sell multiple products that are for one job to benefit more money for example if you want to model interior for architectural reasons you need to buy autocad for drawing the lines then you need to buy 3d max for modeling 3d ( ow just because tools inside 3dmax are not good enough to draw a line ?) and then you need to buy another software for rendering and you need to buy another software for postprocessing your renders and the list goes on ! so the restriction inside softwares to lack a needed feature is some times because of policies that companies had and some unfortunate pro users agreed on that but it is frustrating and time consuming on the design hand because you need to transfer files from softwares and it takes time and need more clicks and makes less creativity , also mcneal as far as i know don’t have a separate sculpting software so why not ?
4 - also it could work aside with grasshopper too , there would be a lot of opportunities for that .
currently there are alot of artists look at rhino as a jewelry and furniture design software implementing sculpting inside rhino would be awesome
This likely won’t happen anytime soon…
Much better and with a chance for it to be considered, is to advocate for good bridges with apps that already has mature and extensive sculpting tools.
For example a Rhino GoZ to bridge with ZBrush, and expending the 3dm import to Blender, so it can be a live updating link.
I use Rhino and ZB interchangeably most of the time. and use ZB mostly for sculpting [and re-meshing with projection that rhino lack, and quite a few other things I guess…]
So Please advocate for Goz. It could happen if enough users ask for it.
Akash
there is a plugin for rhino called clayoo that does the sculpting my man , the whole point is to implement the feature into the rhino to become the full modeling program
Questions tend to be much more successful if they’re focused.
“Can you add better support for sculpting?” is a research project about a major effort: a dev would need to spend significant time to even try to understand your question, and they might still not understand what you meant.
“The only way I can figure out to fillet this 3DM is tedious_process. Devs, this would be a lot easier if there was a command that took this input and gave that output.” is actionable. Likewise a detailed example of workflow in which you need to change a tolerance and it causes problems.
there are tons of rhino users whom use zbrush or 3dcoat or blender or adsk meshmixer as side software although a very quick research can help you to realize the gap but i have added a sample video at the starting of this post you can check it out .
also no not what i wanted , i didn’t asked a question i requested a feature for next versions of rhino , being able to sculpt within this program will let dozens of companies and users jump back to the software
Well, first off I think it’s awesome to see someone using 3Dcoat, as I’ve always had it on my list as a nice economical option for modeling with the ‘voxel’ format.
But, comparing ‘voxels’ to anything, is like comparing apples with oranges. ‘Voxels’ are very new to the world still, even though they’ve been around for several yrs or more.
Regardless of how long ‘voxels’ have been around, it still seems like the world is unaware of what they are and what they can do. Even in your video, you briefly mentioned the word. And in your thread so far it seems it hasn’t been made obvious that ‘voxels’ are the key to what you demonstrated with said ‘fillets’.
I believe ‘voxels’ are a phenomenon that the world is yet to realize. It’s as if it’s in everyone’s subconscious, and not yet on the tip of the tongue.
People love things like ‘Mindcraft’, but why is it so tessellated… Even things like UnrealEngine are probably using voxels and many other game engines using voxels, but it all still seems very hush hush
UnrealEngine even has that thing called ‘nanites’ or something, whatever those are – tangent…
I’ve even seen ppl using voxels in Grasshopper… wait what! Yes, pretty sure I’ve seen it in GH!
So, ‘VOXELS’ are the key to your proposal, from my observational standpoint. What will antiquate voxels in the future I wonder, if anything…
these are so called voxels are being use in listed industries :
1 : furniture design , wooden chairs, armchairs , sofas
2 : 3D printing , this is a large category that includes many stuff
3 : concept design , what if there is not anything to design from ? what if users want to concept design ?
( the result will be scanned for later design processes , but the output of these clay models are often the same as sculpting )
4 : mold casting , there are many products from ceramic to shoes that you wear they need mold , and that mold need to be designed completely with fillets , with anything and therefore need sculpting like zbrush .
people use softwares that provide sculpting including , magic, mesh mixer, blender, zbrush, 3dcoat to achieve these results , if rhino just was able to implement sculpting it would be ground breaking …
Well, I was just reflecting on the principles of what you’re saying. The bottom line of your argument is the ‘voxel’ format.
You could debate with ppl for a 1,000 yrs, and all you have to say is ‘voxel format’ and you’d save your self from having to debate for a 1,000 yrs.
Because Rhino does have “sculpting”. Sculpting is vague. Sculpting is directly proportional to the ‘talent’ of the user that is using a particular CAD program.
If a particular user doesn’t know how to wield a particular type of geometric format, such as mesh, NURBS, subD, Brep, VOXEL, then they wont be able to “sculpt” very well in each particular format.
That’s why I’m grateful that Rhino finally has subD, so I can learn to “sculpt” with subD’s without using other software.