hello is there anyway to create this simple gradient voronoi pattern?
hey mister laurent , yes i did search quite a bit myself but i didnt find something that resembles how circular the voronoi cells are , i did figure out the gradient part myself and i tried making it circular but its still not that circular
voroinoi gradient.gh (13.1 KB)
There are many ways
you can extract the point of the polygon and cull points that are too close then make a Nurbs Curve.
You can offset 2 times, one time inward then outward
how do i cull the points that are too close to each other?
Use Cull Duplicates
i did use cull duplicates but its still not that circular as yours shown in your picture
voroinoi gradient.gh (14.5 KB)
i didnt understand the offset two times process , can you explain it to me please?
The way to smooth something could be to offset inward (negative with some tools) then offset outward (positive with some tools) with round fillet.
To do that I choose Clipper (many plugins in Food4Rhino, I still use Clipper 1 but 2 is also available)
Clipper tool just accept strictly positive offset and outputs Inward and Outward offsets.
In order to have maximum offset distance I use a tool from Nautilus Medial Axis From Region TREE
Then I multiply the radius by a number ]0 1[ to get a smoothing factor
Here 0.3
Here 0.9
And if you want better gradient it is far better to use some circle packing or Remesh By Color, so you make a Colored mesh (black and white indeed) the after some click on the button Remesh by Color will do its job. I choose here a curve to do the attractor and a Graph Mapper.
You can use a real image or Noise …
Voronoi gradient LD.gh (16.4 KB)
Here a noise