Wow, the result you are getting is awesome. I am clearly doing something wrong.
When rebuilding, do I select only surfaces that are adjacent to the naked edges are everything in the model? With just the surfaces next to issue I completely break the model. With all surfaces I get no change.
Could you share the exact commands and params you used for repair / rebuild? I’ve been trying to do that for quite a while with no success.
Also, thanks for the links to videos. Started them now. I was thinking I have to learn to use match surfaces instead of lofting everything to make those corner surfaces simpler. Guess the video series will have something on that.
I still have some issues with surfaces (the ones blended in corners.
I used the rebuild to fix ones on bottom - made them 2nd and 3rd degree U and V
Joined naked edges with tool under analyze->edges
Tried doing the same for the top ones. When I run rebuild, it does not effect the selected surface but whole top side - all 3 faces there.
Tried even to extract the surface and move it away from rest of the model - still same.
Can anyone tell me what am I doing wrong? From looking at the YT vids and reading forum entries, I do it right but the result I get is confusing me.
You’re not going to get very smooth transitions to the sharp surface, or at most the transition is smooth but over a very small distance. I would construct something like the attached, and then eventually split, refine, match to the edges: