Share your custom viewport modes here

Looks like it comes from this user he has similar background

You can achieve it with this blue environment photo based on the default Shaded display mode.


hey guys does anyone have a custom viewport similar to those in bartlett collages, i find them to be so beautiful and rich but i don’t know exactly how to make a viewport of it.
reference image

Perhaps “Rendered 3” is a nice start to experiment with its settings.
Rendered 3.ini (12.8 KB)

Color reduction on the surface edges is your friend here

thank youu

thank youu, do you have a video explaining this ? im a bit new to rhino and i dont know my way around the viewport settings for such an output :sweat_smile:

I would start by importing the picture with desired style to emulate with the Picture command, and then apply the Shaded display mode to the viewport

Then, you can open the Options menu by typing Options or clicking the “gear” icon on the Standart Toolbar

  • On the Options menu, go to View > Display Modes, and copy the Shaded display mode:
  • Set you viewports to the new mode

You can now play around with the background color on the docked display panel or back on the display mode option itself, and turn off the grid and the cplane axis on docked panel or the display mode, both work.

Adjust the color reduction on the surface edges, I used 30 in the video, but changed to 60 later, set it up as like.

I find easier to change the layer colours to match the ones in the picture, but you can color objects individually too.

Play around with isocurve density

Turn on Advanced GPU (optional step if your system can handle it) and turn on Shadows

And as you may have noticed on this thread, setting up a custom material for the display mode is by far one the most effective ways to create a sylized look for your viewport. Change or remove the environment texture, change the surface parameters, etc.

To export the a picture of the viewport use the View Capture command.

You can find several more guides on youtube, tiktok, google, etc, just search for
“Rhino 3d Custom Viewport”

You can start from here and create s style that suits your needs, it’s way more satifying to work using custom display modes.

oh wow, that was so detailed and helpful i think i know where to start, thank youu

I made some new display modes targeted to product and car design. 3 of these are a bit “crazy” due to the futuristic neon-like vibe, but they definitely help to examine the shape and highlights of the 3d geometry.
Each RAR file below consists both, the *ini file and its corresponding environment map.

Crackdown 7.rar (17.9 KB)


Crackdown 8.rar (18.6 KB)


Crackdown 9.rar (5.3 KB)


Crackdown 10.rar (19.5 KB)


Crackdown 11.rar (19.7 KB)


Crackdown 12.rar (634.9 KB)


Crackdown 13.rar (867.2 KB)


Crackdown 14.rar (731.8 KB)

These look nice

Hi Bobi,
Can you please let me know on how to this file?

Thanks in advance

Hi, what do you want to do with that picture? Using pictures as environment maps is explained here:

Thanks! I looked at environment maps and thought that Fresnel reflections are always shiny at edges and matte in center. When I was looking model from front they were all shiny and flat. I think that it would be more Fresnel way to have environment maps more bright towards edges than center.

This is a modified version of “Crackdown 1” with toned down highlights and shadows for a more neutral look.

Crackdown 4X.rar (52.8 KB)

I recently found online the work of Satoshi Takabatake (background artist for AKIRA, Metropolis, and many more, he has worked for Otomo and Satoshi Kon among others). Beautiful viz style. I think it fits very well with large, detailed, architectural objects and urban scenes. Or maybe just anything with high detail and greeble.
I’ve tried to replicate it as a Rhino Display mode.
Satoshi_T1.ini (6.4 KB)
Satoshi_T2.ini (6.4 KB)
Satoshi T1 is shadowless, T2 has shadows. I suggest turning the Sun on with T2.
Sample of Satoshi T1:


Samples of Satoshi T2 (with Sun on):

Is it supposed to have the Gourad shading turned off to make things more blocky? I found that “Satoshi T2” is good for low polygonal geometry, but high quality geometry looks like this:
Satoshi T2:

Rendered 2:

Satoshi T2:

Rendered 2:

Well, not necessarily for blocky geometry, but it kinda goes for soft-shading rather than shiny highlights. Here’s one of Satoshi’s images I took as a reference:


It certainly does not do much for smooth surfaces, I think it works better for high-detail/greeble kind of stuff as it enhances the role of edges.

EDIT: also, softer shadows are a cheap way of faking global illumination (what happens in the inner surface of your ring is a good example), so I think it’s most suited for concave spaces that surround a subject rather than an object to look at from the outside.

Is there a way for Rhino to show all mesh faces shaded but flat in black and edges in white like so?

This seems to me exactly what you would get in wireframe with object colour set to white and background colour black.

P.S.
Sorry, I didn’t pick up on the “shaded” part of your request.
But anyway go to for instance shaded mode‘s settings and set the shading to “single color for all objects” and then choose a color just slightly brighter than black (for some reason, when set to black, the shading becomes white instead - seems like a bug to me).
With the mesh’s color set to white you should get what you want.

Example: