I briefly tested it and I think it’s amazing for social network posts where you want to show the zebra but into a nice rendered view. I was exaclty into smtg like this.
Is smtg you plan to share?
I like the dimmed appearance but I feel is working better on dark colors, probably because the low contrast. Changing the gamma to .4545 get darker stripe and works better. (is smtg you planned?)
I don’t like too much the blurry effect but for presentation it may work.
This old video is a quick overview of how the zebra and light lines worked in the VSR plug-in for Rhino 5.
Note that the light lines shown after the middle of the video are super useful for figuring out the surface quality and simulate the reflections of the real object. It’s amazing.
I kind of get that, but I don’t understand what is meant with static lightlines as all videos I have seen about this does not show the object rotated… This is ment to be a reflection simulation right?
Kind of what these guys does when removing dents? So the lines shall move when we move the camera in Rhino (orbit the object) Or should they not?
The static zebra and static light lines behave as a texture on the object and will not change their orientation when you rotate the camera. This is a much better way to analyze the surface quality than using Rhino’s default dynamic zebra that change its orientation based on the camera view.
Thanks for the info.
I tested the new Zebra in Rhino 9 WIP, but it didn’t make sense to me, at first when I toggled on the “static lines” I thought it was a bug since they just stuck to the model I have no idea on how to simulate this in Rhino 7 or 8, sorry.
I’m leaning towards high resolution texture projected horizontally on the objects, but it achieves mediocre results compared to the much more advanced approach used by VSR for Rhino 5. Not to mention the convenience it offered to adjust the angle of the stripes at any time.
I created two new “Light lines” modes suitable for a quick surface analysis without using a Zebra.
Below is a comparison between the original “Light lines 1” mode and its siblings. Simply load the “Light lines 1” display mode and browse for one of the new environment maps attached below:
I also created two extra versions (“Light lines 4” and “Light lines 5”) that use a new environment map attached in the RAR file below. The only difference between both display modes are two settings of their material properties:
“Light lines 4” has “Gloss intensity” 60 and “Gloss finish” 4.
“Light lines 5” has “Gloss intensity” 0 and “Gloss finish” 0.
I created 3 alternatives to the “Light lines 5” display mode.
Light lines 5X (added X-ray effect to make the control polygon fully visible during control point modeling): Light lines 5X.ini (14.0 KB)
Uses the same environment map like the regular Light lines 5 posted above.
Light lines 5 Plus (same as Light lines 5, except that it uses a more dense environment map better suited for examining gently curved surfaces): Light lines 5 Plus.ini (14.0 KB)
Light lines 5X Plus (combines both display modes above to deliver X-ray effect and a more dense environment map; very useful for product design): Light lines 5X Plus.ini (14.0 KB)
Both, Light lines 5 Plus and Light lines 5X Plus use the following environment map: Light lines 5 Plus.rar (789 Bytes)
These display modes work best with dense display mesh. I use the following settings:
Saving and importing render mesh settings was requested many times over the years, but the developers have more important things to work on.
As a workaround, you can create your custom mesh settings, then save a blank 3dm file somewhere and then use it as a startup template for every new file you start in Rhino. Here is a short video tutorial how to do it:
You can save multiple templates with different mesh settings and then use whichever you like via File > New (or press Ctrl+N) and browse for the saved custom blank 3dm file.
I have Rhino 7, but sometimes I try Rhino 8 evaluation to see if there is anything new. For me, the only valuable feature of Rhino 8 is the ability to get an earlier access to Rhino 9 WIP and become a beta tester and bug reporter. Various display modes behave differently in Rhino 7 and Rhino 8.
Inspired by this thread, some explorations with GHGL matcaps in Grasshopper. Touchscreen switching between the various matcaps and some fo the new isocurve functions in 9.
Some Krea AI generated “engraving matcaps” not for all projects, but interesting for exploring some surfaces with simpler curvature. Hopefully inspire some other trials! Will probably hand draw some of these to get a more realistic shading effect. AI engraving still has that smudgy feeling.
Just in case other macOS users with Rhino 7 or 8 are wondering how to do it; here’s a great step-by-step explanation how to convert Display Mode .ini files from Windows to macOS.
A static display of iso-angles or isophotes is essential for assessment and fine tuning. Then all that’s needed would be a direct NUV CV-manipulation tool, mapped to the three mouse buttons, instead of using the archaic woodpecker technique