tried the ApplyEdgeSofteningbut made no difference really,
I need it to have different shades of gray as one wouldnt think there was a large not very proud slot headed disc there.Any planar surface in the same plane all have same shade of grey and vanish into each other where no edges are visible.
Can applyEdgeSoftening be undone later on, or should I apply it, do a screen capture then remove it ?
can you post a screen capture of the settings I should look for and apply, as I cant see them.
(V5)
I really am looking for better lighting, edges are artificial. If I could allocated different shades of grey to different objects, that might help, render mode makes all those facing one way same shade of grey.
Just tried edges whilst in render mode, and no difference at all, nothing happened.
Then I’d recommend making a copy of the default Rendered display mode, and tweak that to your liking.
It’s possible to tweak a copy of Shaded but I think you’ll be closer to what you’re after starting with Rendered.