I intend to implement a Linear workflow in my project. My input textures are sourced from the standard sRGB color space in Substance Painter default (*). Could you guide me on appropriately configuring Rhino Rendered and the latest version of Cycles Render for Linear processing?
*(Legacy default linear sRGB Chrominance ITU R BT 709)
I suppose the correct answer is that you should do nothing. Rhino is by default configured this way. If however you get unexpected results, I’d like to hear.
The main difference you see in the viewport vs rendered, is that it won’t reflect your dark floor in the rendered viewport, was that your concern for the differences?
My problem was that I presumed Cycles was linear, so I disabled To Gamma default settings. To correct this, I added to each texture Gamma 2.2, and it was off.
Originally I was searching for an extended linear profile standard ACES. I wish to match Painter with Rhino.
But it is out of this topic:
I see, the banding you mention, is a typical thing in dark areas with gradients, it’s limited by what a monitor can display. Dithering should help but cannot eliminate the issue. Adding a little noise (or not denoising) can help as well.