Aaaand another one:
If sub-object is enabled (or by using CTRL+SHIFT) and you fully select everything of a SubD object, other meshed geometries will randomly be colored yellow (as if selected), but no effect other than this:
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 32Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: AMD Radeon RX 6700 XT (AMD) Memory: 12GB, Driver date: 5-23-2023 (M-D-Y). OpenGL Ver: 4.6.0 Compatibility Profile Context 23.5.2.230523
> Accelerated graphics device with 7 adapter port(s)
- Windows Main Display attached to adapter port #0
- Secondary monitor attached to adapter port #1
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: ATI Technologies Inc.
Render version: 4.6
Shading Language: 4.60
Driver Date: 5-23-2023
Driver Version: 31.0.14057.5006
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 28351 MB
This was fixed a few days ago. Please test with the new build that should be available tomorrow.
→ RH-76687 Shade-highlight highlights wrong objects
-wim