This is probably a very simple question but if scripting multiple commands together on an object, how do you keep it selected when the object changes?
Simple example:
Run BooleanUnion on two solids then MergeAllCoplanarFaces on the result.
This:
! _BooleanUnion _Pause _MergeAllCoplanarFaces
Won’t work because the union results in a new solid so when the second command runs nothing is selected. I thought _SelPrev might do it, but it won’t presumably because the result is a “new” object.