yes but every grasshopper file uses rhino space eventually and this is also the part where i doubt that embedding is the way to go, i was rather thinking about saving gh files natively as 3dm file not seeing it as a file coming from a plugin but from rhino itself. one could think of keeping a gh importer for older versions.
which also leads to this part again :
i dont mind at all having an amorphous idea behind it, that sure can be positive for keeping development open, as long as the workflow is tightly integrated.
when i compare to the xpresso editor of c4d for example which is in a way similar to grasshopper the opening of such is a click away, a window opens which i can also integrate into the regular interface of the main window - its a part of the software. when i open grasshopper it does not take long of course with ssd probably opening in an ok speed still it takes time, interrupts the workflow and feels apart from rhino.
in xpresso all functions are base UI functions of the software it at least feels like it. why cant grasshopper use the same base functions or feel like it would, meaning that it would not have to load them extra. there are sure several functions for which one has no UI and no access in rhino space without using development, rhino common whatever. but this all could be a strong part of grasshopper integrated into rhino and loaded at the beginning.
this is of course a huge change leading to making rhino itself actually parametrically, meaning that probably everything from the UI has to be ripped apart but for me honestly that would be very well worth the effort and dont we all know that sometimes starting from scratch can iron out many unnecessary folds? if any step at all into this direction would be too much of an undertake for GH2 and i am sure it is because rhino 6 is already knocking on the door, but i would at least hope that this can happen anytime later.
meaning that thinking about the below would not be necessary anymore
i am talking about grasshopper getting a proper place for sinking deep into rhino using the same UI functions and enhancing them like a pull down menu.