Hi,
it’s been a couple of weeks since Rhinoceros prospectic viewport flickers when I rotate the view with my mouse.
As you can see in the gif, when I stop the view bounces back and forth a bit before actually stopping.
Steps that I have tried to solve the problem:
Changing mouse does nothing
Disabled all external plugins from _PluginsManager
Reverted to default options for graphical settings in the Cycles section and in the View section
I noticed that the safe mode of Rhino 7 does not have this issue!
Rhino 8 WIP, instead, presents the same problem.
Thanks in advance for your help,
Giovanni
Windows 11 (10.0.22621 SR0.0) or greater (Physical RAM: 32Gb)
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Hybrid graphics configuration.
Primary display: Intel(R) UHD Graphics (Intel) Memory: 1GB, Driver date: 8-4-2022 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- Secondary monitor is laptop’s integrated screen or built-in port
- Windows Main Display attached to adapter port #1
Primary OpenGL: NVIDIA RTX A2000 Laptop GPU (NVidia) Memory: 4GB, Driver date: 5-24-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 535.98
> Integrated accelerated graphics device (shares primary device ports)
- Video pass-through to primary display device
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 5-24-2023
Driver Version: 31.0.15.3598
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 4 GB
Hi Giovanni -
That SystemInfo looks fine and I can’t say I’ve seen that behavior before.
What happens when you disconnect the external monitor and use Rhino on the laptop’s screen?
You write that this started happening a couple of weeks ago. Do you recall what else might have changed on your machine at that point? I see that the GPU drivers are from around that time - were those installed as an attempt to fix this or before this started happening?
-wim
Hi Wim,
Disconnecting the external monitor does not help.
I updated the GPU drivers only after this behaviour started, as I thought that could help. I don’t recall any other significant changes to my machine that could have caused this problem.
I have just recently been having the same issue on my work laptop. I use the same mouse between my two work machines. This stuttering only effects the laptop. Its like slapping a jello mold…everthing seems to jiggle for a bit after navigating the viewport. It is especially noticeable when rotating or panning slightly quicker.
Updated all drivers for Intel UDH and Nvidia
Rhino 7 SR34 2023-9-24 (Rhino 7, 7.34.23267.11001, Git hash:master @ a37d83041828484840f2448d5b3e3770e46694f9)
License type: Commercial, build 2023-09-24
License details: LAN Zoo Network Node
Windows 11 (10.0.22621 SR0.0) or greater (Physical RAM: 32Gb)
Computer platform: LAPTOP - Plugged in [98% battery remaining]
Hybrid graphics configuration.
Primary display: Intel(R) UHD Graphics (Intel) Memory: 1GB, Driver date: 10-20-2023 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
- Secondary monitor attached to adapter port #1
Primary OpenGL: NVIDIA RTX A5000 Laptop GPU (NVidia) Memory: 16GB, Driver date: 10-4-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 537.58
> Integrated accelerated graphics device with 4 adapter port(s)
- Video pass-through to primary display device
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 10-4-2023
Driver Version: 31.0.15.3758
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 16 GB
Rhino plugins that do not ship with Rhino
C:\Users\cz7b38\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\XPanel\1.2.0\XPanel.rhp “XPanel” 1.0.0.0
C:\Users\cz7b38\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\NVIDIADenoiser\0.4.3\NVIDIADenoiser.Windows.rhp “NVIDIADenoiser.Windows” 0.4.3.0
C:\Program Files\Rhino 7\Plug-ins\DATAKIT\Rhino7_Import_x64.rhp “Datakit_to_rhino7”
Hi Benjamin,
I can share with you the solution that @giuseppe found for me hoping that it also works for you.
Opening your Nvidia control panel you will find a slider for the performance vs quality setting. I moved it on the performance setting and that fixed it for me.
Thank you Giovanni,
I am using an external monitor and a switched the cable from HDMI to Mini Display Port. This seemed to fix the issue, but I will do as you suggested as well.
I notice that sometimes this setting in Microsoft teams will sometimes interfere with my viewport performance.