You can grab your desired outlines of the surfaces and create planar sufaces or patches- instead of boolean/spliting.
2.What you can do for the fillet problem, is set a tolerance for edge size, and when the edge length cannot fit two fillets of your desired radius, you can merge the two points of that side into the center point between them. Then you can fillet your parcel as if it was a triangle instead of a trapezoid with un-filletable corners.
Yeah was not too sure about this one, You will have to research on how to recreate a mesh from points and outlines. Instead of splitting. Maybe someone else can help on this one.
Ok so I am using curve intersection to get missing parts of plots or roads and then join curves together to get a desired boundary (streets and plots). So I don’t need to use Brep intersection or Split components.
Plots are working great. I am trying to apply same logic to street. But I have to join curve correctly in correct tree structure so when boundary component applied I will have correct surfaces.
It is basic data trees matching problem , but I am stuck, can any take a look?
I have three trees with 5, 5 and 38 branches. 32 brunches should become 5 again.
The reason why there are 38 is because of Curve to Curve intersect component.
Thank you @Jakinta I managed to fix it as well. Without solid operations
I just had to simplify my trees, ))) to match data correctly.
The only rule to this definition is roads centrelines can not intersect with it self. Then Loft doesn’t work properly.
Next step is to find a way to simplify curves, so I can fillet all corners ? Any ideas how?