Hello,
a feature request (optional) - or maybe something that I do not know …
When using the mouse right button to rotate the geometry … The rotation is around the world coordinate system Z-axis when moving the mouse right/left and around the X-axis when moving the mouse away/closer.
Now, when using the construction plane in a complex geometry and the c-plane is not orthogonally placed in relation to the world coordinate system.
In this situation, the rotation still uses the world coordinate system. This makes it hard to navigate objects that are let’s say on a 45 deg angle to the world coord sys. Because they will never rotate around the c-plane X-Y plane.
It would be helpful to have this as an optional feature for easier modelling when working in odd orientations of the c-plane. As it is now, I’m sometime forced to move the geometry to work with it in a good way.
Ideas? Suggestions?
Thanks
/Erik