Hey McNeel Forums,
I’m wondering how to rotate my axis so that the Z axis is up. Right now its pointing right.
Thanks in advance,
Zachary
Hey McNeel Forums,
I’m wondering how to rotate my axis so that the Z axis is up. Right now its pointing right.
Thanks in advance,
Zachary
Hi Zachary - if the Gumball is set to align to the world (Gumball context menu) it will always be World Z up (blue) ,if it aligns to the CPlane, then it will follow the Cplane Z when aacivated; if it aligns by Object… it depends but if a plane can be found on the object the Z will follow that, else the CPLane Z. GumballRelocate
lets you set it any way you like.
Any of that help?
-Pascal
Pascal, this was very helpful. Thank you!
Hey Pascal, I’m actually running into another issue. When I’m in perspective, and when I move > vertical, my object is conformed to moved left-right, and not up-down.
Thoughts?
Hi Zachary - most transforms in Rhino are based on the current Cplane - that is, the plane that is active in the current view. The vertical option in Move constrains movement to the current CPlane Z. To make a Move > WorldVertical tool a macro can help:
! _Move _Pause Pause Along rw0,0,0 rw0,0,1
-Pascal