This question has been asked but never successfully resolved [i think]
these boxes have been drawn using the make2d command
by simply rotating the camera in isometric view, i can make dimetric or trimetric.
say if i rotate downwards it will give me a dimetric
if i rotate to the side and down or up it will give me trimetric
the third trimetric [on lean] is done by adding -15 degrees rotation in the properties section.
i would like to know if the rhino engine uses the correct [strict] scaling method in scaling the x,y,z axis as the lengths in dimetric and trimetric differ, i assume it would be so?!