Hi! My asphalt texture is really intense and not sure how to fix it…
tried the intensity percentage in the material properties (for both texture color and bump)
also tried playing around with black point and white point in displacement…
In V6 (and I think also V5), you can use the Gain and Multiplier controls under the Color ( texturemap / diffuse-color / albedo ) properties to take a bit of the contrast out. Oddly enough, the graph actually helps prevent value clipping.