I’m having some trouble mapping the bump of a concrete surface.
I have a bump map in the bump slot, if i use only a standard fresnel reflection the bump won’t show and surface is totally flat, when i put a reflection map in the reflection slot I start to see the bump but the reflection is too much even with a 0.1 value.
I’ve tried to change the option as to treat the glossy rays but it won’t produce an effect.
Anyone knows how to get arround this problem?
I’m using Vray 2.0.