RhinoInside Ansys discovery live problem

Hi, i use rhinoinside unity example to create this code but when Grasshopper launched nothing received .

using Rhino.Runtime.InProcess;
using System;

namespace AnsysConnect
{
    public class RhinoInside
    {
        static IDisposable _rhinoCore;
        public static void Launch()
        {
            if (_rhinoCore == null)
            {
                string rhinoSystemDir = (string)Microsoft.Win32.Registry.GetValue(@"HKEY_LOCAL_MACHINE\SOFTWARE\McNeel\Rhinoceros\7.0\Install",
                  "Path",
                  System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), "Rhino 7", "System")
                  );

                if (!Environment.GetEnvironmentVariable("PATH").Contains(rhinoSystemDir))
                {
                    var PATH = Environment.GetEnvironmentVariable("PATH");
                    Environment.SetEnvironmentVariable("PATH", PATH + ";" + rhinoSystemDir);
                    IntPtr hParent = System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle;
                    //_rhinoCore = new RhinoCore(new string[] { "/scheme=Unity", "/nosplash" }, WindowStyle.Minimized, hParent);
                    _rhinoCore = new RhinoCore(new string[] { "/nosplash" }, WindowStyle.Minimized, hParent);
                }
            }
        }
    }
}
using AnsysConnectAddIn.Properties;
using SpaceClaim.Api.V19;
using SpaceClaim.Api.V19.Extensibility;
using System.Drawing;

namespace AnsysConnect
{
  // Singleton version
  class ConnectRhino : CommandCapsule
  {
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        protected override void OnExecute(Command command, ExecutionContext context, Rectangle buttonRect)
        {
            Window window = Window.ActiveWindow;
            window.InteractionMode = InteractionMode.Solid;
            ShowGrasshopperWindow();
        }

// CODE TO LAUNCH GRASSHOPPER
        static bool _firstRun = true;
        public static void ShowGrasshopperWindow()
        {
            string script = "!_-Grasshopper _W _T ENTER";
            if (_firstRun)
            {
                _firstRun = false;
                RhinoInside.Launch();
            }
            Rhino.RhinoApp.RunScript(script, false);
        }
    }
}

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// DATA TO SEND
          public void CurrentTime()
          {
              double time = Math.Round(Solver.CurrentTime, 3);
              string currenttime = time.ToString();
              using (var args = new Rhino.Runtime.NamedParametersEventArgs())
              {
                  args.Set("current_time", currenttime);
                  Rhino.Runtime.HostUtils.ExecuteNamedCallback("CurrentTime", args);
              }
          }

I understand that the file must watched by the Software like in Unity example.

But i don’t know how to use the same way with Ansys or Rhino.

To simplify things, how we can do the same way in Rhino? or maybe there is another method?

var ghWatcher = new GameObject("Grasshopper Geometry");
ghWatcher.AddComponent<GrasshopperInUnity>();