30mm is one object on its own layer that I want to show, no special meaning
00000 is there because the view is set to start as a rotation in Bongo. If I deselect the view in the Animation Manager nothing changes
I’ve done copy/paste of the object in a new rhino file, where I have experienced that rendered viewport works ok.
Problem may lay in the material, as you see in the pic. But it renders great in Bongo etc. Box is the only object without material applied
Here it is.
No Bongo Timeline, no Animation Manager, no animation at all.
Settings for rendered viewport restored to default
Saved + opened again.
Screw is an object cut/paste from an animation I did + a cone and a box I created on the spot.
Box has an orange Flamingo color that is not coming out on rendering
I messed a little with Thea at the beginning of this project, but this is quite a later file, just refers to that material that is all Flamingo made.
Orange box wasn’t in the right layer, that’s why it was off. My fault.
I tried to find out anything about having a thea material on, but I did find nothing.
Screw refers to layer for material.
tried that, at no avail. Quite weird thing going on, as the other day I started a new project and after restoring settings to default, rendered viewport worked perfectly.
This is what I am getting changing the bg (before it was solid color/white).
Orange now comes out ok because I had the box on the wrong layer, my fault.
I see what you mean, but I have no image as a backdrop, only a SOLID WHITE, please see the settings.
And turning off the HDRI skylight this is what I end up getting.
But my point is that objects with a MATERIAL don’t get rendered in the Rendered Viewport.
The ball has the simples material of all METAL from Flamingo, right out of the box, no extra image (while the cone has one) but same bad stuff in the end.
Strange as I have files created in Rhino 5 where (although not rendered very well), the bitmap on the material shows reasonably well.