Hi guys it’s the first time I post on the forums cos the issue is really wield. Really need helps.
I change some objects material and find the render viewport turned black. Then I searched online there is a solution that “apply objects material by layer not by objects” so I changed all the objects material by layer but it doesn’t work.
The weird thing is I open another file, the render mode is normal. I tried to export only geometry to a brand new file, it’s still All Black. It seems that only objects in that file have this problem.
Really weird and due date is closing, can’t go to uni cos uni is closed due to covid-19.
Apple Intel 64-bit macOS Version 10.15.3 (Build 19D76) (Physical RAM: 16Gb)
Mac Model Identifier: MacBookPro13,3
Machine name: Haruna的MacBook Pro
Language: en-GB (MacOS default)
AMD Radeon Pro 450 OpenGL Engine (OpenGL ver:4.1 ATI-3.5.5)
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Vendor Name: ATI Technologies Inc.
Render version: 4.1
Shading Language: 4.10
Maximum Texture size: 16384 x 16384
Z-Buffer depth: n/a
Maximum Viewport size: 16384 x 16384
Total Video Memory: 2 GB
Graphics: AMD Radeon Pro 450
Displays: Color LCD (258dpi 2x)
Graphics processors
Intel HD Graphics 530 (1536 MB)
AMD Radeon Pro 450 (2 GB)
Color LCD (1680 x 1050)
USB devices
Apple Inc.: Apple T1 Controller
Bluetooth devices
Broadcom: Broadcom Bluetooth Wireless Mouse SDP Server, Broadcom Bluetooth Wireless Mouse, Broadcom Bluetooth Wireless Mouse PnP Server
Third party kernel extensions
com.malwarebytes.mbam.rtprotection (3.1.1) D7BB2CDA-0110-3A88-B0B0-B55E39A8F145
Third party plugins
/usr/lib/log/liblog_network.dylib
Please start by updating to the current version, which is SR 26.
If that doesn’t help, please upload a 3dm file that causes that behavior on your machine.
-wim