With the next WIP release, there will be a completely new display architecture in use, as well as a new OpenGL engine. This change involved upgrading our display code to always use modern OpenGL routines when available, and required a complete rewrite of most of the core shaders/code used in the rendering system.
This is a relatively large change in the WIP, and impacts almost every aspect of Rhino, so please let us know about everything and anything you see/find, regardless of how trivial it might seem. Also, any glitches in previous versions that you’ve grown accustomed to, or complacent with, we want to hear about those too.
At this point, we need to make sure things are functioning exactly as expected…then we will begin addressing speed and performance issues, so please bear with us during this transition…but we still want to hear about performance issues you have as well.